12/26/2023 0 Comments Call to arms hearthstone![]() I predict that, if decks like Prime and Fibonacci decks become a dominant force in the future, then we may have an era of MathStone coming, where the meta is Prime Paladin, Fibonacci Paladin, Square Shudderwock Shaman (made famous by /u/DisguisedToastHS with some changes to his Witchwood OTK Shudderwock deck howlongcanthisgoon ), Triangle Tempo Mage with (1), (3), (6) and (10) cost cards using the Secrets shell, Meteor and Pyroblast, and the most oppressive of them all, Real Cubelock with only (0), (1) and (8) cost cards. So be wary as you celebrate, be suspicious of the auspicious timing of this nerf, for this might not be the last time you'll see the Call to Arms. ![]() As you can see, both decks are actually stronger with the Call to Arms nerf, as they can incorporate powerful elements from both Even and Odd Paladin into one deck. Both decks are also able to circumvent their inability to put in Sunkeeper Tarim by putting in Stonehill Defender, a tactic already seen in Odd Paladin. Furthermore, Prime Paladin will be able to use some of the Odd Paladin shell that supports flooding the board, such as Stormwind Champion, Fungalmancer and Raid Leader, while Fibonacci Paladin can opt for the value game at (8) with The Lich King, Tirion Fordring and Primordial Drake. Notice that both decks allow for (5) and (2) cost cards, allowing Call to Arms to exercise its full potential. Prime: 2, 3, 5, 7, 11 (never forgetti Snowfury Giant) As a refresher, these are the possible cost cards you can include in Prime and Fibonacci decks: However, Prime and Fibonacci Paladin will be able to use the desired effect of Call to Arms after it is nerfed, something these decks would have been unable to achieve if it was left at (4). With this nerf, Even Paladin will no longer have a card that simultaneously creates tempo and thins the deck. This is significant, as the power of Call To Arms lies in playing it early on turn 4, pulling out 3 (2)-drops. Even Paladin will be unable to use Call to Arms at (5), while in Odd Paladin, the effect will not be as strong as it will only be able to pull (1)-drops. It weakens one tier 1 deck while not buffing the other, Even Paladin and Odd Paladin. What if they're already planning for Call to Arms to inhabit a new, dominating home? Ladies and gentlemen, I present to you, potentially, the oppressive decks of the future: Prime Paladin and Fibonacci Paladin, decks that give strong effects at the start of the game if you only have cards that have prime/Fibonacci number costs in your deck, not unlike our current Odd and Even decks.įirst, let's look at why many agree that changing the cost of Call To Arms to (5) is the best nerf. But what if they were right? The late Ben Brode ( /u/bbrode) said that the team is working 3 expansions ahead 2. At the time, I simply laughed them off, a small distraction when I'm not busy expressing my rage towards Spiteful Summoner by crafting dozens of posts about how to nerf it. ![]() My manic joy was quickly put to a stop, however, as I recalled posts calling Blizzard out, pointing out that the Fiery Win Axe and Ironbeak Owl nerfs were actually secret buffs to Odd decks. Spiteful Summoner, Dark Pact, and most importantly, Call to Arms are going to be nerfed?! Finally! I now have a chance to make my Odd Murloc Keleseth Priest work (not sure why it's doing so poorly tbh), in the rank 16-20 bracket, where many skilled players reside, judging from the number of tier 1 decks I see in the bracket. Just like many others before me, when I heard the news of the upcoming nerfs 1, I cackled with glee.
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